Wait for the the patcher to boot up and show the RTFM window. Special Instructions. +High-Res skin for CBBE for Bijiin's NPCs +DynDOLOD Output Rudy pre-release 66. By. Leafrest Riverwood, JK's Skyrim Towns only. Cut/Paste the DynDOLOD folder from the Bent Pine II mod into the ---- Trees and Flora Merged folder. Add -sse command line parameter to start DynDOLOD/TexGen in Skyrim Special Edition game mode. DynDOLOD.esm. Since LOD generated with older versions will not work with the papyrus scripts from DynDOLOD 2.xx, remove older versions of the patcher from the xEdit folder. Inside the folder, rename DynDOLOD_SSE_BentPinesesp.ini to DynDOLOD_SSE_Trees and Flora Mergedesp.ini. +A Quality World Map 9.0.1 - Vivid with Stone Roads 72. Enhanced Landscapes Standalone Marsh Pines.esp. SRG Enhanced Trees Activator.esp. Read the included ..\Docs\DynDOLOD_Manual_SSE.html ..\Docs\DynDOLOD_Manual_TES5VR.html for more information, explanations and the different options of the DynDOLOD patcher and in the DynDOLOD MCM regarding the use of large references in the game. By combining DynDOLOD with xLODGen users can create drastically enhanced static object LOD + tree LOD and the new, optional dynamic distant object LOD in a few simple steps. See if it works then. If starting from scratch, remove all former generated output from the load order including DynDOLOD.esp - a new one will be created. Install the resource files using Voxtex and install the Standalone file somewhere manually. Riverwood 4k Modded. DynDOLOD Worlds.pas - changed method of setting base elements on town reference copies, DynDOLOD Worlds.pas - fixed a typo causing rare error, Papyrus Scripts - added debug.trace enable notice before enabling dynamic LOD objects, DynDOLOD Worlds.pas - add Generate static LOD checkbox to advanced window, DynDOLOD Worlds.pas - fixed a missing ) in functions.pas, DynDOLOD Worlds.pas - fixed not reading texture rule set in expert mode, DynDOLOD Worlds.pas - fixed sExpert error, DynDOLOD TexGen.pas - added new pas script to generate some (mostly landscape) LOD textures from full textures based on load order - requires xEdit svn 1937 or higher, DynDOLOD Worlds.pas - fixed sometimes not loading data from manual_ref_[worldspace name], DynDOLOD Worlds.pas - delete LODGen_log.txt before processing several worlds - for a new LODGen.exe that appends to log, DynDOLOD Worlds.pas - fixed wrong command when reading cache files for real this time, DynDOLOD Worlds.pas - fixed wrong command when reading cache files, DynDOLOD Worlds.pas - do not set VWD on base elements without object bounds, DynDOLOD Worlds.pas - fixed not clearing child world data, DynDOLOD Worlds.pas - added a new mod_world_ignore list: all references added by a mod to a world in its list will be ignored, DynDOLOD Worlds.pas - fixed waiting for LODGen.exe to finish if it was never started before, DynDOLOD.ini - added whgate and whdoorfrontgate to child world ignore list, because Bethesda really moves things around, DynDOLOD Worlds.pas - copy XEMI record when creating dynamic LOD base element, DynDOLOD Worlds.pas - fixed an integer conversion for mod # > 128, DynDOLOD Worlds.pas - added wizard mode, set Wizard=0 in DynDOLOD.ini to start in advanced mode, DynDOLOD Worlds.pas - fixed trying to process child worlds with no dimensions, DynDOLOD_Manual.html - added info about tree LOD billboards for download at http://www.nexusmods.com/skyrim/mods/62698/, DynDOLOD Worlds.pas - add a copy in parent world when disabling a neverfade in a child world, DynDOLOD Worlds.pas - fixed adding masters for parent worldspace and parent cell elements, DynDOLOD Worlds.pas - improved automatic atlas creation now part of TES5Edit, DynDOLOD Worlds.pas - improved automatic atlas creation, DynDOLOD Worlds.pas - fixed error inserting meshes rules, DynDOLOD Worlds.pas - fixed adding masters for certain elements requiring their own masters, DynDOLOD-BETA-README.txt - updated for new LODGen.exe 0.6 and newly added functions to TES5Edit, DynDOLOD Worlds.pas - fixed json list sometimes being malformed in SaveFormlists3() in create.pas, Papyrus Scripts - moved all script properties from esp into json data files, this means less cruft and persistant data in save game, DynDOLOD Worlds.pas - made sure existing neverfades with no rules are added to FarGrid by default in DynDOLODProcessReference() in process.pas, Meshes - added new and updated LOD meshes for better compatibility with mods, DynDOLOD Worlds.pas - moved getting world dimensions from ScanWorlds() in process.pas to DynDOLODPrepareWorld() in prepare.pas, DynDOLOD Worlds.pas - fixed number conversion for regions using different decimal seperator, DynDOLOD Worlds.pas - ignore references outside of world in DynDOLODProcessReference() in process.pas, DynDOLOD Worlds.pas - fixed reading existing data for current world/child worlds only in ReadMasterFile() in prepare.pas, Papyrus Scripts - use IntList instead of FormList with PapyrusUtil to work around > 128 mod issue when using FormListHas function, DynDOLOD_Manual.html - added compatibility information for several mods, moved images to img folder, DynDOLOD_Manual.html - uploaded and added a second guide video for non-MO users, works for NMM too, DynDOLOD_Manual.html - updated LODGen for trees section. +HD Lods Textures SE 1K V9.1 - DynDOLOD ONLY VERSION 75. Files to Merge: DynDOLOD DLL for SSE; DynDOLOD Scripts for SSE ; PapyrusUtil SE ; In Vortex go to your Mods tab and in the Mods window select the ‘Install from file’ button on the top menu bar. Download DynDOLOD Standalone vX.XX from the Step Modifications [forum topic] Extract the archive to the Tools folder (i.e., C:\Modding\Tools\). Also since I'm a big tight on fps I set mine to medium and it looks great. Earlier in the guide, you set up a plugin for MO2 called Merge Plugin Hide which will be used to automate moving merged plugins to the Optional directory for their respective mods. Everything in the DynDOLOD package is free to use, so if anything from DynDOLOD like scripts, meshes, textures, generated LOD, modified or not, is used in mods or as resources for mods it should be free as well.If LOD generated by DynDOLOD is used in the game, you are required to make good looking videos or screenshots and upload them to the Internet. Commercial use is not.Crediting DynDOLOD or Sheson is the right thing to do and appreciated. Download the resources and downlod the standalone file. Enhanced Landscapes Standalone Marsh Pines.esp. Essential SKSE Plugins - SSE Engine Fixes (skse64 plugin) - Updated to Version 5.2.0 also removed the optional Memory Patch as it now integrated into the main file. Why does it ask for the unofficial patch for legendary edition? Anyways, I used to have consistent 60 frames anywhere, but now, with DynDOLOD medium, I have los about 10-15 frames when I'm outside or in cities. This is a utility used to create a mod based on the load order, which adds custom, distant LOD for objects to Skyrim. If a texture replacer is used, consider updating LOD textures with TexGen.exe for the load order before running DynDOLOD.exe. +Alternate Start - Live Another Life 77. Wyre Bash or Dual Sheath Redux Patch or DynDolod or FNIS)? You can just try it on a fresh new game, see how it is and disable it if you don't like? Install the Core Files from DynDOLOD Resources, which contain the folders 'interface', 'meshes', 'textures' and 'scripts' into Skyrims 'Data' folder. In the Arguments field enter -sse -o:"Drive Letter:\SSELODGen_Output" DynDOLOD. Concepts Of The Self: Western And Eastern Perspectives Summary, Boat Name Stickers Online, Vampire Powers Sims 4, , Boat Name Stickers Online, Vampire Powers Sims 4, If it false run the 64bit version. Install other options from DynDOLOD Resources as desired. Robbie C Wilson. The most important ini tweak outside of DynDOLOD SSE.ini is Skyrim.Prefs.ini, the [Terrain Manager] section, set fBlockMaximumDistance to about 300000, fBlockLevel1Distance to about 180000, fBlockLevel0Distance as high as you can without stuttering, I have 70000 but if your rig can handle it go up to 180000 same as level 1, and make sure fSplitDistanceMult is at least 1.5. By combining DynDOLOD with xLODGen users can create drastically enhanced static object LOD + tree LOD and the new, optional dynamic distant object LOD in a few simple steps. +NAT Stand Alone - 0.4.2 c +Coins of Tamriel SSE Hardcore Edition (all in one installer) +Super Simple Bathing 1.01 +Solitude Archway +Self Filling Bookshelves +Public Executions +Player Headtracking SE +Moonlight Tales MCM +Moonlight Tales - Werebear Form Bug Fix Patch +Moonlight Tales SE +Improved Shadowmarks (512) +Immersive Hold Borders SE v1.2 DynDOLOD. If you try 1024 and it's too much having 512 in the name makes it easy to go back without having to run the tools again. In the Arguments field enter -sse -o:":\SSELODGen_Output". DynDOLOD Standalone TOOL. Enhanced Landscapes Oaks Standalone.esp. You know the price for my mods: blood, sweat and tears. xEdit Team in generalEhamloptiran and Zilav for TES5LODGenBethesda for the game, models and texturesNifToolsS.T.E.P.DathByDestinyIlkobEveryone who provided feedback and asked questions which equally resulted in improving DynDLODDynDOLOD includes LOD assets based on models and/or textures from: This mod is opted-in to receive Donation Points. Main Files — DynDOLOD. FloraRespawnFix.esp. Make sure DynDOLOD Standalone is installed. To just run LODGen.txt for a single worldspace again, change set Expert=1 in ..\. how to install dyndolod sse. If updating, keep the existing DynDOLOD.esp last in the load order. Ok. Go to the SLE DynDOLOD page and you will find a link to the SSE dynDoLOD beta page. View post. The output path should be outside of the game folders and Mod Organizers virtual file structure. By the way I run the game without issues and xEdit, too. Mod Installation Page 1: OMEGA - OMEGA MLU Consistency Patch. … Add DynDOLOD Standalone but do not install yet. Verdant – A Skyrim Grass Plugin SSE Version.esp DynDOLOD is a set of simple tools based on xEdit/xLODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects and trees to Skyrim. fallentreebridgesSSE.esp. Pickup or Delivery unless other arrangements made. DynDOLOD SE . Existing files installed to xEdit\Edit Scripts\* do not matter anymore and should not have any effect on the new DynDOLOD standalone if you install it into a new folder. Idiot check makes sure SSE-Terrain-Tamriel.esm is deactivated before running TexGEN or DynDOLOD. In the Arguments field enter -sse -o:"Drive Letter:\SSELODGen_Output" DynDOLOD. Any issues with the tools or … I think you need SSELodGen but i never used that tool so if someone can help i would greatly appreciate it. Requirements. Do not install DynDOLOD Standalone into special Windows folders like Program Files (x86 ... Just put the DynDOLODx64,exe in a different folder, like C: users\your name\SSE DynDOLOD. Skyrim VR is an amazing game. Log in to view your list of favourite games. Depending on the load order, install patches from DynDOLOD Patches. Recently, however, I might have mixed one too many LOD (level of detail) / Graphic mods in my modlist, and I realized that the trees in the distance looked scuffed. Name it "DynDOLOD_Output" (I think it is set to this be default. Leafrest Riverwood, Lances Expanded Whitewatch Tower with playerhome, Legacy of the Dragonborn (Dragonborn Gallery), Riverside Lodge REDUX - Buildable Edition, Sicarius' Refuge - A Hitman's Hideout - Assassin Home, Skaal You Need - Skaal house and follower, Skyrim Wayshrines - Immersive Fast Travel, The Elder Scrolls V Expanded - Falkreath - Brdvhyn, The Elder Scrolls V Expanded - Falkreath - Viantlek, The Elder Scrolls V Expanded - Haafingar - Lainalten, The Elder Scrolls V Expanded - Haafingar - Nedenheim, The Elder Scrolls V Expanded - The Pale - Port Lysanvir, The Elder Scrolls V Expanded - Winterhold - Yorgrim Wall, The Rookery - Bard and thief loft in Solitude, Towns and Villages Enhanced - Pro - Whiterun, Unofficial Skyrim Legendary Edition Patch, Wind's Rest Estate - A Whiterun Tundra Home. Again, this explained in DynDOLOD-Shortcut.txt. Dyndolod Sse. All rights reserved. I've recently given in and taken the time to install DynDOLOD, something I've been holding off on doing since like a year ago. +SSELODGen Output Rudy pre-release 69. +XP32 Maximum Skeleton Special Extended 78. Add -enderal for in Enderal mode in case the Steam version is used. Start generating tree and object LOD by clicking on either 'Low', 'Medium' or 'High' button. Install Vanilla Skyrim LOD Billboards from TES5LODGen, Indistinguishable Vanilla Tree Billboards or Seamless Billboards and let them overwrite any DynDOLOD Resources files. DynDOLOD Standalone; DynDOLOD Resources SE; DynDOLOD DLL for SSE; DynDOLOD Scripts for SSE ; PapyrusUtil SE ; Keep reading. Start a new game or load a save game and enter the worldspace. In this step, you will be using a program called zMerge to reduce the overall ESP count. Gear only sold Locally. Copyright © 2021 Robin Scott. Related Articles. Add -sse as a command line parameter to DynDOLOD.exe or TexGen.exe to start the tools in Skyrim Special Edition mode. Leave a Comment / Uncategorized. As long as access to the good looking videos and screenshots is available for free and public consumption, they can be monetized and content/media creators can be compensated for their work.Generally, donations, patreon etc are fine. Not a hard requirement. Then overwrite with any LOD Billboards for mods in the the load order. DynDoLOD is a more powerful tool that lets you customize your LOD more than TES5LODGen and includes more detailed LOD, more customization options for how LOD is generated and dynamic meshes to allow movement for things like giant campfires, windmills and watertfalls. AIO SSE Compatibility Patch-41747-1-0-1603720332 Alchemy Potions and Food Adjustments V2.5 FOMOD Installer-5877-2-5-1572294165 All in one-32444-2-1582543914 All-in-one NMM installer and BAIN Package - UPDATED v2.03-36510-2-03 Alternate Start - Live Another Life - … You need to run this for the new buildings to appear in LOD, Skyrim, Dawnguard, Dragonborn, Hearthfire, High Resolution Texture Pack - Bethesda, DynDOLOD.exe - updated/added rules for better compatibility, LODGen.exe - ignore NIF if root node is of unexpected type, DynDOLOD.exe - improved detection of LotD v5, LODGen.exe - improve HD LOD support for SSE, DynDOLOD.exe - ignore meshes with uncommon root nodes for dynamic LOD, DynDOLOD.exe - improved child/parent world copy detection, DynDOLOD.exe - added/updated rules for better compatibility, trees.ultra\DynDOLOD-Trees.html - updated mod lists that support 3D tree LOD out of the box, DynDOLOD Resources - updated meshes and texture for better compatibility, DynDOLOD Resources SE - updated meshes and texture for better compatibility, DynDOLOD.exe - added rules for better compatibility, DynDOLOD Resources SE - updated patch file for better compatibility, DynDOLOD.exe - better error handling reading BTT files, DynDOLOD.exe - fallback to "dumb" object LOD filename conventions for TREEs and STATics with Has Tree LOD flag, DynDOLOD.exe - update command lines of newer Texconv.exe, TexGen.exe - added generation for dlc01frozenlakelod.dds, trees.ultra\DynDOLOD-Trees.html - updated mod list that support 3D tree LOD out of the box, LODGen.exe - fixed sometimes not setting VertexColor flag, LODGen.exe - added height variance to FlatTextures= file, LODGen.exe - added support for glow atlas, LODGen.exe - fixed sometimes not setting VertexColor flag on passthru shaders, DynDOLOD_Manual.html - added information for new alternative vanilla tree LOD billboards, DynDOLOD Resources SE - added and updated meshes for better compatibility with mods, DynDOLOD.exe - Ignore neverfades that are initially disabled and have no XESP enable parent, DynDOLOD.exe - do not set VWD flag on certain MSTT, DynDOLOD Resources - Papyrus Scripts - fixed a rare race condition on worldspace re-entry, DynDOLOD Resources - added mesh for better compatibility with mods, DynDOLOD Resources SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry, DynDOLOD Resources SE - added mesh for better compatibility with mods, DynDOLOD DLL - Papyrus Scripts - fixed a rare race condition on worldspace re-entry, DynDOLOD DLL SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry, DynDOLOD_Manual.html - added compatibility information for a mod, DynDOLOD.exe - fixed wrong default tree LOD setting, DynDOLOD.exe - improved invalid path detection, DynDOLOD.exe - added rule for better compatibility, DynDOLOD.exe - make patching a bit more robust, Texconv.exe - improve -flist text file handling, DynDOLOD.exe - fixed not removing a texture hash when updating form version, DynDOLOD.exe - fixed plugin update check with IgnoreLargeReferences=1, DynDOLOD.exe - improved a couple error messages, DynDOLOD Resources - updated meshes/patch file for better compatibility with mods, DynDOLOD Resources SE - updated meshes/patch file for better compatibility with mods, DynDOLOD.exe - fixed sometimes adding overwritten records into wrong plugin when applying patches, DynDOLOD.exe - fixed not overwriting equal rules for winning plugins, LODGen.exe - updated supporting libraries to latest version, DynDOLOD.exe - carried forward updates from xEdit, DynDOLOD.exe - fixed not reading RNAM data from ESM-flagged ESP, DynDOLOD.exe - fixed sometimes not recognizing HasTreeLOD flag, DynDOLOD.exe - do object LOD for STAT base records with HasTreeLOD flag that are also large references, DynDOLOD Resources - updated/added meshes for better compatibility with mods, DynDOLOD Resources SE - added meshes for better compatibility with mods, DynDOLOD.exe - fixed a potential race condition, Texconv.exe - fixed not supporting spaces in path names in -flist, DynDOLOD-rules - updated rules for better compatibility with mods, DynDOLOD Resources - updated meshes for better compatibility with mods, DynDOLOD Resources SE - updated meshes for better compatibility with mods, DynDOLOD.exe - always fix missing large reference flag 0x4 on MSTT based record, DynDOLOD.exe - report modified large references in ESL flagged ESP causing large reference bugs, DynDOLOD.exe - patch large reference bugs caused by smaller scale changes in ESM, DynDOLOD.exe - patch large reference bugs caused by "deleted" records in ESM, LODGen.exe - added support for FO4 EffectShader - automatically done as PassThru, LODGen.exe - added support for FO4 BGEM (BGEM always trumps data in nif), LODGen.exe - adjust multibound max z >= 0, DynDOLOD Resources SE - updated/added meshes for better compatibility with mods, DynDOLOD.exe - fixed an error reading object LOD meshes for occlusion, DynDOLOD.exe - added detection of LotD v5, DynDOLOD.exe - fixed sometimes not writing log/bugreport in case of exception, TexGen.exe - added generation for sdragontile01lod, sfloorhouse01lod, sintfloor01lod.dds, sintwalltop01lod, smetaldet01lod.dds, sintwalltop01lod.dds, sstonestep01lod.dds, sstonewall03lod, swoodbeam01lod.dds, farmwindowinterior01lod.dds, scastlecol01lod.dds, finewood3x3lod.dds, dbmstainedglass01lod.dds, dbmstainedglass02lod.dds, LODGen.exe - fixed 3D name for BSTriShape, DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods, DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods, DynDOLOD.exe - ignore wild edit cells that are out of range for occlusion calculation[/spoiler], DynDOLOD.exe - added optional TVDT occlusion data generation, added related settings to ini, DynDOLOD.exe - do not set VWD flag on base records added by esp, DynDOLOD.exe - fixed adding large references to DynDOLOD.esm for base records defined in an esp, DynDOLOD.exe - fixed sometimes not setting largref on glow LOD in static object LOD, DynDOLOD.exe - added automatic update of Portal Boxes to Boxes for TES5/ENDERAL, added PortalBoxFix setting to ini, DynDOLOD.exe - fixed sometimes setting wrong index for texture replacement for dynamic LOD models, DynDOLOD_Manual.html - added section for TVTD occlusion data generation, LODGen.exe - always set vertex alpha value to 1 for FO4 since it is not ignored despute LOD_Objects flag, LODGen.exe - added support for FO4 GreyscaleToPalette_Color flag, 4th texture slot and Grayscale to Palette Scale value used by some full models to change texture coloring, LODGen.exe - fixed an index range issue when generating terrain LOD level 4 meshes with -1 quality, DynDOLOD-rules - added rules for better compatibility with mods, DynDOLOD Resources - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids, DynDOLOD Resources SE - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids, DynDOLOD.exe - removed unintentional log lines, DynDOLOD Resources SE - updated/added meshes for better compatibility with mods[/spoiler], DynDOLOD.exe - fixed not falling back to billboard in reference rules, LODGen.exe - more minor optimizations and cleanup, DynDOLOD.exe - added FlatLODWithNormalMapVertexColor to ini to set vertex color of flat LOD that has normal map textures, see docs\trees.ultra\DynDOLOD-Trees.html, DynDOLOD.exe - ignore texture set with 5th _em texture for atlas discovery, LODGen.exe - ignore duplicate triangles when loading models, DynDOLOD.exe - ignore texture set with 3rd _g texture for atlas discovery, DynDOLOD.exe - fixed normal map textures sometimes not having correct size on atlas, DynDOLOD.exe - fixed a rare multithread memory issue, TexGen.exe - added generation for castlekitlod.dds, wrroofslate01lod.dds, wrdragontile01lod.dds, wrdragontileblack01lod.dds, wrcitywall01lod.dds, wrtemplefloor01lod.dds, wrplasterint01.dds, wrwoodfloorint01lod.dds, wrwoodplanks01lod.dds, wrwoodbeam01lod.dds, wrwoodbeamint01lod.dds, stonefloor01lod.dds, wrdragoncarvings01lod.dds, wrroofint01lod.dds, wrslate02lod.dds, wrstonebase02lod.dds, wrstoneblocks01lod.dds, wrtrellisvines01lod.dds, wrtrims01lod.dds, wrwoodlattice01lod.dds, LODGen.exe - fixed sometimes duplicating models, DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods, DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods, DynDOLOD.exe - fix output of mesh counting file, LODGen.exe - memory and other optimizations, DynDOLOD.exe - fixed an issue with discovering billboards, DynDOLOD Resources - fixed a FOMOD installation error, DynDOLOD Resources SE - fixed a FOMOD installation error, DynDOLOD.exe - use a different library to run external commands, TexGen.exe - fixed filename of impfloormuddy01lod.dds, DynDOLOD Resources - added a meshes for better compatibility with a mod, DynDOLOD Resources - fixed an issue with worldmap in interiors, DynDOLOD Resources SE - added a meshes for better compatibility with a mod, DynDOLOD Resources SE - fixed an issue with worldmap in interiors, DynDOLOD.exe - improved error message in case TexConv fails importing textures, DynDOLOD.exe - added version check of output from TexGen and installed Resources, TexGen.exe - add version information to output, DynDOLOD Resources - added a mesh for better compatibility with a mod, DynDOLOD Resources SE - added a mesh for better compatibility with a mod, DynDOLOD_Manual.html - added compatibility information for several mods, DynDOLOD.exe - fixed sometimes garbling assets paths, DynDOLOD Resources - added meshes/texture for better compatibility with mods, DynDOLOD.exe - fixed sometimes trying to find textures in meshes folder, DynDOLOD.exe - improved moving existing DynDOLOD.esm into correct load order position, DynDOLOD.exe - ignore meshes with missing textures, print a report at the end, DynDOLOD.exe - reduce memory usage while building object LOD atlas, DynDOLOD.exe - do not set -m 0 for TexConv command line since that is the default anyways, TexGen.exe - added generation for vurt_oldgreybarklod.dds, DynDOLOD Resources SE - added meshes for better compatibility with a mod, DynDOLOD Resources - added meshes for better compatibility with a mod, DynDOLOD.exe - fixed sometimes accidentally disabling automatic child world scanning, DynDOLOD-rules - added/updated rules for better compatibility with mods, DynDOLOD_Manual.html - updated compatibility information for a mod, LODGen.exe - set correct mode on BSMultibound for water, DynDOLOD.exe - removed useless assigment of variable sometimes causing exception building object LOD atlas, DynDOLOD.exe - fixed IgnoreIfPluginExists list sometimes not working, DynDOLOD.exe/TexGen.exe - less artifacts with BC1|2|3 texture compression, DynDOLOD Resources - Papyrus Scripts - fixed swapped error message, DynDOLOD.exe - fixed a potential memory corruption after saving textures, DynDOLOD.exe - optimized object LOD atlas generation to use a bit less memory, DynDOLOD.exe - fixed sometimes not being able to generate atlas with large tile size, DynDOLOD_Manual.html - added and updated compatibility information for several mods, LODGen.exe - make sure borders between cells match when using protect cell borders, DynDOLOD.exe - added support for Enderal Steam version, DynDOLOD.exe - fixed not adding some textures to atlas, DynDOLOD.exe - removed accidental left over elevation requirement, DynDOLOD.exe - combine flat atlas into main atlas, DynDOLOD.exe - allow for dedicated object LOD atlasses for non-alpha and alpha textures, DynDOLOD.exe - use alpha threshold from NIF and adjust individual texture transparancy for object LOD atlass - can add the same texture more than once for different thresholds (quantized), DynDOLOD.exe - added alpha raise to diffuse mipmap generation, DynDOLOD.exe - added steepness raise to normal map mipmap generation, DynDOLOD.exe - dedicated mipmap generation for each diffuse and normal object LOD texture, DynDOLOD.exe - skip injected base elements and references and print a message, DynDOLOD.exe - add reverse copies into child world for disabled neverfade references to work around bad modding practice, DynDOLOD.exe - added IgnoreModFileName for child world scanning to automatically disable it if not required, Papyrus Scripts - explicitly pass parent world to LODObject script because persistent references exist in parent and child world simultaneously, LODGen.exe - added ENDERAL mode, same as TES5, LODGen.exe - added TERRAINENDERAL mode, same as TERRAINTES5, LODGen.exe - code cleanup and minor optimizations, LODGen.exe - improved remove unseen for large objects spanning several cells, LODGen.exe - do not scale FO3/FNV object LOD, LODGen.exe - improved overwriting of HD LOD flag with IsHDMeshMask and IsHDTextureMask, DynDOLOD.exe - fixed an issue with resolving modname;formid to current load order, DynDOLOD.exe - more streamlining of some threaded code, DynDOLOD.exe - some library udpates and other optimizations, DynDOLOD.exe - added some more error messages around executing of command line tools, DynDOLOD.exe - prevent accidentally interrupting execution of command line tools, DynDOLOD.exe - silently try to restart command line tools in case of error, DynDOLOD.exe - carried forward latest updates from xEdit, DynDOLOD Resources - do not use OnInit/States for Firstborns/Minions, DynDOLOD Resources SE - do not use OnInit/States for Firstborns/Minions, DynDOLOD.exe - undo an update sometimes causing errors in plugin, DynDOLOD.exe - removed some unnecessary log spam, DynDOLOD.exe - fixed a case of trying to add non textures to flat atlas, DynDOLOD.exe - print true texture file name in case of errors loading it, DynDOLOD.exe - Reworked reading of existing DynDOLOD plugins to be more robust, DynDOLOD.exe - fixed a typo preventing CreateMode to start, DynDOLOD.exe - streamlined some threaded code, Texconv.exe - improved a few error messages, *.exe - fixed a case of TexConv sometimes not being able to convert textures to BC7, *.exe - do not convert textures < 4 in width/height, *.exe - carried forward latest updates from xEdit, DynDOLOD.exe - Fixed trying to add game.exe as master, TexGen.exe - Added some checks/messages for external BC7 execution in case of problems for better troubleshooting, TexGen.exe - Save full resolution texture to final folder and convert to BC7 in place instead of temp folder, DynDOLOD.exe - added support for creating atlas textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR, DynDOLOD.exe - fixed sometimes not loading all plugins because of too many masters, DynDOLOD.exe - fixed a problem sometimes preventing loading an existing DynDOLOD plugin, DynDOLOD.exe - updated some helpful messages, TexGen.exe - added support for textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR, TexGen.exe - updated some helpful messages, TexGen.exe - added generation for impwall01.dds, TexGen.exe - added generation for impfloormuddy01.dds, TexGen.exe - added generation for treepineforestcut01.dds, DynDOLOD.exe - fixed generating LOD for Skyrim, DynDOLOD.exe - fixed sometimes adding wrong master into wrong plugin, DynDOLOD DLL - drop-in replacement for PapyrusUtil for Skyrim, Skyrim Special Edition and Skyrim VR consisting of DynDOLOD.DLL and PapyrusScripts, DynDOLOD Resources - fixed FOMOD installer, DynDOLOD.exe - carried forward latest updates from xEdit for better ESL plugin support and other optimizations, DynDOLOD.exe - refined bounds calculations for what counts as a large reference, DynDOLOD.exe - fixed using misplaced patches for different game mode, DynDOLOD.exe - fixed a pointer conversion error, DynDOLOD.exe - fixed sometimes not creating a dedicated dynamic LOD base record with correct overwrites, DynDOLOD.exe - improved some error messages, DynDOLOD.exe - fixed not using -o command line, DynDOLOD.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings, DynDOLOD.exe - added dynamic LOD generation for Skyrim SE, generates a DynDOLOD.esm and a DynDOLOD.esp, DynDOLOD.exe - fixed sometimes not using data from txt for billboards in object LOD, DynDOLOD.exe - fixed sometimes not finding billboards for reference rules, DynDOLOD.exe - updated completion message to notify about errors in LODGen logs, DynDOLOD.exe - added support for ESL plugins, DynDOLOD - removed older version from archive, DynDOLOD.exe - warn about and try to ignore wild edits causing out of place objects near cell 0, 0 in Tamriel, DynDOLOD.exe - fixed trying to check LODGen logfile after wait times out, LODGen.exe - fixed a crash caused by a missing serialization, DynDOLOD.exe - fixed a memory corruption sometimes causing nasty things, DynDOLOD.exe - check LODGen log and write result to DynDOLOD log, so it is more obvious if something went wrong, DynDOLOD.exe - fixed some default INI settings, General performance and stability improvements - for real, DynDOLOD.exe - fixed a case of removing entire worlds when removing empty cells, DynDOLOD.exe - added xespignore file for XESP markers to ignore instead of the one hardcoded dunCGOutsideClutterMarker from intro scene, DynDOLOD.exe - fixed sometimes not falling back to billboard when generating ultra trees, DynDOLOD.exe - added an installation check, DynDOLOD Resources - reupload of 2.16 because of reasons, DynDOLOD.exe - added logic for Enderal and seperate set of rule files, DynDOLOD.exe - made worldspace discovery eligible for LOD more resilient against mod errors, DynDOLOD.exe - Added a couple filechecks before trying to read them in case things go awry, DynDOLOD.exe - use linksto instead of baserecord, DynDOLOD.exe - try to catch an unknown case of non existing base record, DynDOLOD.exe - fixed trying to clean dynamic LOD data, DynDOLOD.exe - skip loading - animation, - interface, - shaders, - sound, - voices .BSA, DynDOLOD.exe - export stage id -2 for dynamic creepy SovngardeStatue - high only, TexGen.exe - ensure trailing slash is added to selected output path, DynDOLOD.exe - use merged map data also for lists using partial mod filename matches, DynDOLOD.exe - fixed a string to cardinal conversion, DynDOLOD.exe - fixed a variant to cardinal conversion, DynDOLOD.exe - fixed not finding all merged mod map files for the load order, DynDOLOD.exe - fixed sometimes not finding a bunch of numbers, DynDOLOD.esp - removed default esp - it will be created if it doesn't exist, DynDOLOD Worlds.pas - fixed world bounds error, DynDOLOD Worlds.pas - work around world bounds not always being floats, DynDOLOD Worlds.pas - added a missing ResourceExists check before trying to open it, DynDOLOD Worlds.pas - do not show worlds added by ignored mods, DynDOLOD Worlds.pas - added to also read rules files from ../skyrim/data/DynDOLOD/DynDOLOD_modnameesp.ini in case mod author wants to supply and maintain rules, DynDOLOD Worlds.pas - start LODGen.exe minimized when in advanced or expert mode, set MinimizeLODGenExe=1 in DynDOLOD.ini to start LODGen.exe minimized in wizard mode, DynDOLOD Worlds.pas - fixed mesh replacement not working, DynDOLOD Worlds.pas - added an extra switch to reference json data for LOD using emissive color for future releases, DynDOLOD Worlds.pas - fixed sometimes not carrying over all cell data when creating overwrite records, DynDOLOD Worlds.pas - fixed getting default LODs from base elements, DynDOLOD Worlds.pas - fixed a typo causing error in process line 780, DynDOLOD Worlds.pas - unset persistent flag from disabled neverfades if deemed safe, DynDOLOD Worlds.pas - fixed an exception for mod # > 128, DynDOLOD Worlds.pas - fixed pointer to integer conversions sometimes causing wrong ids, DynDOLOD Worlds.pas - fixed a list re-assigment causing exception, DynDOLOD Worlds.pas - added a helpful message about sResourceArchiveList in skyrim.ini in case Tamriel is not found, DynDOLOD Worlds.pas - Create texture atlas _n.dds without alpha channel since it is not used, DynDOLOD Worlds.pas - made MNAM - Distant LOD set/get compatible with newer TES5Edit version, DynDOLOD Worlds.pas - made worldspace list for checkbox resilient versus overwrite records, DynDOLOD TexGen.pas - added printing a line for each created LOD texture for better troubleshooting, DynDOLOD Worlds.pas - updated link of require message for newer version, DynDOLOD Worlds.pas - removed all ambiguity from the SKSE plugin json output folder so it always ends up next to meshes and textures. 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